![]() The first thing I noticed about this game is that despite the subject matter revolving around Death, the game is beautiful and colorful. Of course there are scythes are involved. ![]() Joined by his black crow (and path-hint system), Dust, Death races to a man named the Crowfather who might know how to reverse the destruction of mankind to help free War. Unwilling to believe that War has betrayed the Horsemen, he seeks to clear his brother’s name. The game opens with Death riding through the icy fields of The Veil. After much anticipation I get to take Vigils sequel for a spin – today I am become Death. His purpose clear, we see the game close with War looking into the distance as Strife, Fury, and Death descend from the heavens. In the first title we see that plot unfold with War finally retrieving the Seventh Seal and striking down The Destroyer, freeing himself from the control of The Council that had conspired against him. The Charred Council (the entities charged with unleashing the Four Horsemen when the seals are broken) gave War one chance to restore balance to the world by uncovering the plot to frame him, or his death will be swift. He had single handedly brought about the Apocalypse before its appointed time. After a brief encounter with agents of both factions, War finds that he has indeed been duped. War brings vengeance and fury to our world as the final battle between Heaven and Hell begins. In January of 2010, Vigil and THQ kicked off the first Darksiders game with the supposition that the Seventh Seal (the Wrath of God) had been broken, unleashing Hell on Earth. From those seals rides War, Conquest, Famine, and Death – the Four Horsemen of the Apocalypse. In the Book of Revelations, when the end of days is upon us it will begin by opening the first four of the Seven Seals.
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